[0.2.0]
Added
Files: a game's files from directories —pak0.pak… archives,.pk3zips (nested too) and loose files over several directories, later sources overriding earlier ones;package/2names the archive a file comes from.Bsp:BSP29,BSP2and Half-Life'sBSP30maps into aCauldron3D.Bsp, with game conventions as options:Bsp.parse/2takes:hullsand:texture. ABSP30map'sBsp.gameis:half_life. Each model's bounds are spread by one unit on every side, as Quake engines load them. A map's visibility rows are as long as its world's visible leaves (model 0'svisleafs), as Quake reads them, and the BSP keeps that count (world_leaves).Mdl: Quake models.Studio: Half-Life studio models with posing and drawing.Spr: Quake's and Half-Life's sprites.Wad2andWad3: picture, texture and font collections;Wad2.pictures/2takes:raw.TgaandBmppictures.Wav: WAVE sounds,Wav.read/1returning 16-bit PCM.Entities: a map's entity text.Normals: the vertex normal table Quake models index into.