Windows bitmap pictures, uncompressed 8-bit (with their palette) or 24- and 32-bit,
read into Cauldron3D.Textures: an 8-bit picture as an indexed texture with its own
palette, the others as RGBA.
{:ok, texture} = Cauldron3D.Formats.Bmp.parse(File.read!("gfx/env/desertup.bmp"))
Summary
Functions
The picture in data.
Functions
@spec parse(binary()) :: {:ok, Cauldron3D.Texture.t()} | {:error, :not_a_bmp}
The picture in data.