# `Cauldron3D.Formats.Normals`
[🔗](https://github.com/jaman/cauldron/blob/v0.3.3/cauldron_3d_formats/lib/cauldron_3d/formats/normals.ex#L1)

The 162 vertex normals Quake models index into, from id Software's `anorms.h`.

    Cauldron3D.Formats.Normals.at(0)

# `at`

```elixir
@spec at(non_neg_integer()) :: {float(), float(), float()}
```

Normal number `index`; an index past the table is straight up.

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*Consult [api-reference.md](api-reference.md) for complete listing*
