Cauldron3D.Formats.Tga (Cauldron3D.Formats v0.3.3)

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Truevision TGA pictures read into RGBA Cauldron3D.Textures: colour-mapped, true-colour (24 or 32 bits) and greyscale, plain or run-length encoded, stored either way up.

{:ok, texture} = Cauldron3D.Formats.Tga.parse(File.read!("gfx/env/desertup.tga"))

Summary

Functions

The picture in data.

Functions

parse(arg1)

@spec parse(binary()) :: {:ok, Cauldron3D.Texture.t()} | {:error, :not_a_tga}

The picture in data.